you'd really rather a pre-3-1 eggy you can deposit with 3-1 Waddler and recover at 5-1 Waddler, than a 4-x eggy you need to bring through Abzu. If you're not Qilin skipping or Kingu bombing. but I think a lot of people are caught up in the mindset of what they did in ABACAB00 (tide pool eggy but no Excal/Abzu steps because they knew the tablet inscription). Not undoable (and it is possible to kill Kingu without excalibur too). ![]() unless you're well geared for and versed in doing the Qilin skip, you need the tablet - so you're faced with the task of getting that eggy to and through Abzu, which becomes tough if you want to bring Excalibur into 4-3 and Abzu too. That's ideal for a seeded run, because in a seeded run you are able to know the tablet inscription and thus just carry the eggy through the normal 4-2 4-3 4-4 exits and wake the child. Links: Official:įlair requests are generally updated every two or three days, but can take up to a week.Īll this talk about getting a 4-2 altar for eggy. Use your wits, your reflexes, and the items available to you to survive and go ever deeper! Perhaps at the end you may find what you're looking for. Every time you play the cave's layout will be different. It's ridiculously difficult to do and I will likely never accomplish it, but the seeded runs at least make me feel like I've got a chance.Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and roguelikes, where the goal is to grab as much treasure from the cave as possible. This is a game packed with secrets, in which the game's real ending can only be reached by completing a particular set of optional challenges in a particular order. What's left is to use these seeded runs to solve Spelunky 2's deeper mysteries. I'm not good enough to be a real speedrunner, not by miles, but it feels good to play such a hard game with supernatural foresight of every obstacle and enemy. I know where every enemy is, I know where they'll be at 43 seconds into a run, I know what order to gather pets and ghost jars, I know where to go to rescue Van Helsing. Optimal Spelunky 2 play often feels like it's about avoiding risks, whereas optimal seeded play is about speed. Then, once I've explored a good seed thoroughly, something else unusual happens: I start to optimise, not to be conservative about what I don't know, but to be efficient with what I do. ![]() Exploring has far more value than it normally would. I'll always do it in a new seeded run however, because learning what the treasure is, is information that will shape every subsequent attempt at the same seed. Here's an example: I'd never bother rescuing the turkeys which roam on some world 1 levels normally, because the treasure you can get for doing so is rarely worth it. That's not the case when I know that I can play a level over again even if I die. This is a game in which smashing a jar might give you a gem, or it might drop a poison scorpion at your feet that can trigger the end of your run. I make these seemingly optimal choices each time because it's too risky to do anything else. I make the same choices about what routes to take, what items to buy, when to start ignoring jars, on every single run. What I didn't expect was how different playing the game this way would feel.Īs I've played Spelunky 2 more, I've found myself finding a stable groove in how to play. Seeded Runs are unlocked by collecting the wooden Idol found on the Moons surface in the Camp, allowing play on a predetermined run by entering a specified. This is what I expected from seeded runs. It's not enough to make the game easy - Spelunky 2 is never easy - but it fixes the odds a little more in your favour. The rest of the seed is great, too: easy pets and ghost jars, plentiful money, a free hoverpack on 1-4, shops containing spike shoes and climbing gloves, decent access to Vlad's hideout, and on and on. Finding a shotgun for free in Spelunky is like winning the lottery finding a shotgun for free on a seeded run is like realising you'll win the lottery every time you buy a ticket. Enter this seed and its merits will be obvious within the first ten seconds of the first level when you open a crate and find a shotgun inside it. To see this content please enable targeting cookies.ĭEF48750, then. Seeded runs change that and change the entire feeling of playing the game as a result. Spelunky 2 and its predecessors are permadeath games under normal circumstances, you die and never see the exact set of levels ever again. More importantly, it lets you play that set of procedurally generated levels over and over again. A seeded run lets you type in an eight character code from a limited selection of letters and numbers, and play the set of procedurally generated levels that follow. If you can unlock 12 characters in platformer roguelike Spelunky 2 (on top of the four you start with), then you will also unlock seeded runs. A magical code which has completely changed the way I play Spelunky 2 after over a hundred hours.
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